Victoria 2 new world order mod download guide






















Apr 3, 1. Bizon said:. Adige Spray and Pray Lord 70 Badges. May 13, Hi great mod some noticed When play with Turkey my supplies is running out really fast when I look it is say help allies after my supply finish it still same and I cant do anythnig about it but leave allies. SOmetimes gearing bonus not work also. Arnold Ex-Patriot Badges. Nov 11, 3. Adige said:. Last edited: Sep 25, Also, is the Chinese Civil War not added, yet? It's , playing as the Communists, nothing has happened yet Arnold said:.

Maybe it doesn't spark if you play as one of the sides Pityubaa said:. Ok I deleted and reinstalled the mod again following your instructions, this time the game crashes with the error: "excel file not found". Mar 22, 4 0. Great work on the New World Order mods so far! But I seem to get the same error using DH 1.

Did anyone get the mod to work with this version? Again: 1. You can run the game through the launcher or the game exe and it works.

You click "Launch" button. Show hidden low quality content. You must log in or register to reply here. Top Bottom. East Germans attempting to flee to the west, and Poles, Ukrainians, Belorussians exchanged across new postwar borders. In Palestine, Jewish Zionists are working to establish a Jewish state. This is the American Century. The second start date The New World Order, features history from the collapse of the Eastern bloc.

In the beginning it appears as if the United States is the sole remaining super-power but in the east the populous nation are on the rise, China and India are waiting to assume the prime role in the world once their economies grow to their full potential. This is a time of globalization. Nations join what initially are trade blocks, and eventually in some cases large centralized union states like the European Union, the South American Union and the African Union.

The rise of political Islam looms around the corner. There is a balance in-between long range heavy ships like carriers, and smaller torpedo ships like submarines, that are cheaper and may inflict massive damage on the large ships. Larger ships needs smaller vessels as screening units to protect them. Two armies facing each-other in Victoria 2 are placed in two lines. As your first line troops gets destroyed, they are refilled by second line troops.

Width is the number of regiments that can be placed besides each other. In Vic2 widest possible is 30 regiments. The width is reduced depending on terrain. As illustrated below. A unit engage units immediately in-front of them. If you are unable to fill the full width of the battle field; at the edge of your 1:st line your troops are exposed to flank attack by mobile units.

See figure above. There are two principal types of units. Support units air and artillery that are second line, weak in defense but with firepower and range being able to engage the enemy protected in the second line. And first line troops with better defense. You needs to keep reserves to fill your first line as troops get depleted in battle. The number of units engaged in a battle depends on the battle width. In a wide battle a total of 60 regiments 12 div may be engaged at one time.

If the battlefield is wide, and you do not have enough troops to cover the full front-line, you risk exposing second line troops to first line attack, and also opens flanking maneuver by your enemy. Motorized units have the ability to attack multiple facing tiles. As the game progresses units with both defense and mobility becomes available. An Army expected to fight narrow battles need only be 4 div larg.

An Army expected to fight wide battles needs to be 12 div large. Country has tech knowledge to make the bomb. Tech: cold war Country has the invention atomic bomb. If you rejected the non proliferation treaty, you may by decision start to develop the bomb if you are at least a secondary power. It takes c. This is an reoccurring event that will cause critical disarray among your enemies troops. In case of US, China and Russia, this protection will extend to any allied nation i.

Defense union: which is part of the trade block globalization, without direct military consequence. Military Alliance: Military Alliances are in most cases continent bound - listed below.

In order to be part of an alliance you need to be a GP or in a sphere of interest of a GP. A sphere member joining an alliance is by decision. A GP forming, joining or leaving an alliance is by event.

The military protection of an alliance is the generic protection of being in a sphere. There are several nation that has static border conflicts of minor territories.

These tensions leads to a permanent state of potential military confrontation. The decision International Court of Justice removes the casus belli and facilitates better neighborly relations.

Consciousness and militancy makes colonial or other non-core provinces more likely to demand autonomy. The colonial authorities can then either deny or promise autonomy.

If autonomy was promised the issue will come up again, when subjects demand fulfillment of that promise. As colonial master you may now, step back on your promise, or for fill it giving the colonial nation independence. If the province is colonial and has been denied independence, the discontent will turn into colonial unrest. Oceans have been improved as well, now showing topography and ocean depths.

As you probably expect, this mod will take a toll on lower-end PCs. It may not be as detailed as the normal mod, but it still looks better than what you get in vanilla. Vic2MapMap really makes the terrain pop. You can now see forests, mountains, snow, and fields from a macro perspective. Give it a try to see what you think.

Victoria 2 requires a ton of statistical analysis. It can get pretty overwhelming with the sheer amount of information you have to process. Though it has already improved user-friendliness from the first Victoria game, it can still be quite daunting for newer players — and the Victoria 2 Advisor aims to help with that. How it works is that you feed the Advisor a save file, and it gives you loads of helpful information like missed research, clergy and leader values, naval overviews, and much more.

The first of the two is the Save Game War Analyzer, which basically presents all war-related information for any Victoria 2 save file. This mod will give you an overview of all wars that have occurred in the save, with each war having a much more detailed menu to dive into.

As I mentioned earlier, Victoria 2 tries to move the focus away from warfare and more towards economical advancements instead. Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance. It basically aims to improve user accessibility without affecting much in terms of default gameplay.

It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount.

There are also a few sound enhancements included for revolts, construction, and research completion. Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay.



0コメント

  • 1000 / 1000