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Internet Download Manager. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. The environment just lends itself better to Michael Bayhem, and the enemy density means that you can keep bullet time combos going for much longer than the original game.
These are also beautiful maps, full of explosion-heavy setpieces, decent voice acting and lots of bespoke textures. It's just a pity that the project fizzled out in , and very little has come close to matching it since. Another total conversion project from relatively early in the game's life, this time replacing Max's world of comicbook grime with Hollywood sheen. Or Cruise, as the case may be. A seven chapter new campaign with some impressive levels, and a Gun Kata system lifted from the movie Equilibrium set this one apart from the crowd.
Combat is Payne standard for the most part, and with fewer health pickups than you might be used to. Still, these are good, well-paced levels that manage to tell a story without getting bogged down in too many cutscenes, a sin that Max Payne 2 proper frequently committed.
Also credit to the mappers for finding multiple opportunities to shoot enemies through collapsing railings. My only real gripe with it is that enemy variety could be better. I'm pretty sure I've killed three or four guys in the same room all with the same face. A sinister new conspiracy for Ethan Hunt to explore, or just budget constraints on a mod?
We'll never know. A semi-recent mod that tries to bring Max Payne 2 a little closer in line with its Rockstar-developed sequel through more detailed effects, character models and some combat tweaks. While they obviously can't recreate the painful-looking physics driven dive animations, they nail a whole lot else, replicating MP3's limited weapon slots and less messy gunplay.
Shotguns in particular feel a lot more useful and satisfying. There's a bundle of skins to pick from when playing Dead Man Walking mode, including John Wick, for when you want to be the other super-gun-killguy for once. Payne Evolution manages to replicate a lot of the semi-glitchy camera effects from Payne 3, as well as that classy death screen, although some borrowed details just feel pointless. Why is there a popup saying I got 75 points for a headshot when there's no scoring system?
Ah well, at least there's plenty to chew on. Payne Evolution and many other big mod compilations for MP2 includes four popular level packs by other authors. Rather than try to push Payne 2 into the future, this one regresses it closer to the original, and they've gone to astounding lengths.
Sam Lake is back in his original starring role, and the mod goes the extra mile and re-draws almost all the comic-book cutscenes using the gurning photo-based art we knew and loved.
The changes here are mostly visual some minor balance tweaks aside , but there's just so many of them it's hard not to be impressed.
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